![]() Some things you might consider re: NDS2NCSF:Ī) I'd switch the -t behaviour, to have it enabled by default. Please give some examples about the playback issues so far, I haven't tested much, but can only say that the games that didn't work with CaitSith2's ripkit (Touch Detective, Neves) work with yours. I don't really mind the high level approach, we've been using this for ages, both for VGMStream and module related formats (and PSFs, I guess, what with both davironica and Mark Grass drivers). While I don't see myself redoing all the sets on JoshW archive, when the time comes for pmh to do NDS sets, unless some outstanding bugs will be find with this approach, I can see this becoming the main standard for NDS rips. ![]() by Knurek at 3:45 AM EDT on MaThis is neat. I do not wish to have a 100% automated NDS to NCSF creation tool like the current NDS to 2SF tool works, but I think mostly automated with some toggles to allow for more manual operation would work better. I cannot recall where the change was, but if the demand for NCSF grows, I will work with snakemeat and any others who work on VGMToolbox into incorporating NCSF within it. While NCSFs can have some minor playback issues (I am unsure whether this is an issue with my own code or with FeOS Sound System), I feel that it can eventually replace 2SF.Īs an aside, I had to make a small change to VGMToolbox to get it to allow me to tag the minincsf files with it's xSF Tag Editor. While I like the idea behind 2SF, I dislike the overhead needed by the DS emulation of DeSmuME, as well as noticing that 2SFs made via VGMToolbox still write the entire SDAT to the final 2sflib (I know it "cleans" them, but the process of cleaning them is only to zero out the unused data, the file size is unchanged). While stated on the home page, I'd like to point out my reasoning behind creating NCSF. I also used small portions of code from DeSmuME, so thanks go out to them as well. The library's code was adapted by me to play without the DS, and if it wasn't for this library in the first place, playing the sequences would've taken a lot more work. I'd like to give special thanks to fincs for his work on FeOS Sound System, a library for his Nintendo DS operating system, FeOS. ![]() The process of making a good NCSF set is time consuming, although the time to create the files is much faster than making a 2SF set, and NDS to NCSF includes an automated timer, avoiding the need for sseq2mid. I am calling it NCSF, short for Nitro Composer Sound Format, due to the fact that it uses the SDAT files made with Nitro Composer from the Nintendo DS Nitro SDK.įull details of the format, as well as the tool(s) to make them and the Winamp plugin to play them, can be found at the NCSF Home Page.Ĭurrent listing of files will slowly grow. As the subject of this thread states, I have made a new PSF-style format for Nintendo DS sequenced music. Next Page New music format for sequenced DS music: NCSF (potentially to replace 2SF) by CyberBotX at 2:09 AM EDT on MaHello everyone. HCS Forum - New music format for sequenced DS music: NCSF (potentially to replace 2SF) ![]()
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